King of Glory Case Study: Sacrificing squishy heroes, three core heroes easily neutralized an initiation lineup. (Part Two)

2026-06-28 13:25

King of Glory Case Study: Sacrificing squishy heroes, three core heroes easily neutralized an initiation lineup. (Part Two)


The successful buff steal and smooth start are good signs, since our team's power spike is in the early to mid-game. If we can ride this wave and avoid losing momentum, we'll see the light of victory. However, the opposing team is not to be outdone. They survived the development phase and accumulated advantages in the mid-game. Although we have an advantage in initiating team fights, we lack the ability to counter with a devastating attack. On the other hand, the enemy team has three strong players supporting them. They can kill without saying a word and catch you off guard.

Zhen Ji's slow movement makes her a good bait for the team.

The enemy lineup, however, is well countered. While the lack of a marksman might seem like a crisis, their three core members are actually agile, tanky, and capable of dealing damage. Sikong Zhen and Jing can unleash their ultimates, Chicha can counter-attack, Zhen Ji can provide additional crowd control, and Liu Bang can push lanes and teleport to increase survivability. With their quick reactions, this trio is enough to neutralize Zhang Fei's ultimate. Admittedly, they also lack the ability to initiate team fights. If necessary, they can sacrifice Zhen Ji. For example, if the three strong men follow up, they are simply unstoppable.

Without marksmen, the advantage of ranged attacks is lost. For ordinary players, this is a mind-bending move. Before the pre-selection of lanes was introduced, the five lanes were not labeled for development or confrontation. Players regarded them as top and bottom lanes. Veteran players have experienced an era without marksmen. Squishy heroes are temporarily eliminated. Warriors and supports team up, choose a lane, and engage in 2v2 or 2v1 battles. Stand and fight to win. As long as the tankiness is high enough, the mage and jungler can provide output while the situation is tense. The burst damage is strong and unstoppable. No one needs so-called utility heroes. It's purely mindless combat. If you win the team fight, pushing towers will be smooth sailing.

The core area has never specified the shooter

Similarly, in this lineup, the so-called core marksman is simply transferred to other classes. There is no requirement for the warrior in the top lane to be full tank, semi-tank, or full damage. Sikong Zhen has no difficulty in 1v1 marksmen, Jingzi is agile, and Chicha's playstyle is aggressive. The only functional role is Zhen Ji, the team controller. If the enemy has Zhang Fei to tank, and Chang'e has to get close to the moon, Zhen Ji can also ambush from the bushes and throw water into the pool to lure the enemy to chase and attack. Then, call Liu Bang to save the life at the last minute and withstand the first wave of damage. Even if she dies on the spot, her death value is enough for her teammates to wipe out the enemy. Without Zhang Fei, she is nothing.

Image source: Internet


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