Is Flash only for newbies? Choosing the wrong Summoner Spell exposes your weaknesses; beware of being looked down upon by pros: Smite Edition
2026-06-06 12:09
Purify is for heroes with mobility skills, such as Sun Shangxiang and Zhuge Liang. They are highly mobile and most vulnerable to crowd control. You don't want your skills to be interrupted while you're moving, right? Staying in place is slow, and the distance of Flash won't protect you for long. It's better to have a Blade of Despair or a Resurrection Armor.
Kai: Desperately needs gold; Flash slows down his development.
Kai is going for the jungle route, so Smite is a must to accelerate development. He's at a disadvantage guarding the top lane. After the class change, at least he has the opportunity to roam and gank, instead of being forced under the tower by the opponent and foolishly waiting for wave after wave of minions to come. He has no room to maneuver. Even if he uses his ultimate, it's still a one-on-one fight. He can't kill tanks in the early game, so he wastes his skills. Flash will sacrifice development speed. Your starting point is to dive in and attack, but due to low economy, you haven't stacked up your critical strike rate. In the end, you'll still get kited. Flash is a warning that you're going to feed. How can a pro not despise you?
Baili Shouyue: Shared bullets, two dashes
There's probably no question about Baili Shouyue bringing Flash, right? His playstyle before the rework was quite suitable; some players might choose Berserk to increase basic attack frequency, resulting in high sniper damage in the early game, though basic attacks were a drawback. Now, after the rework, his second and third skills share bullets, transforming him into a late-game hero. Similarly, his development speed determines his strength. His ultimate allows for two jumps and rolls for self-protection; even Sun Shangxiang's single dash doesn't justify bringing Flash, let alone Baili. Bringing Smite to steal jungle camps accelerates development; if you want to chase enemies, switch to Sprint. Insisting on bringing Flash, besides escaping, doesn't seem to enhance his mechanics. It just means sacrificing himself, jumping over walls to deal damage, and reaping kills.
Athena: Short displacement cooldown
For dive-type warriors, it's generally not recommended to bring Flash. Many beginners used to habitually bring Flash to reposition and unleash devastating attacks. However, with so many dashes and short cooldowns, why bother with Flash when you can constantly dash in? Even Han Xin is no different. For a jungler to bring Flash is self-defeating, earning him the nickname "Han the Jumper." Smite is for stealing jungle camps, dragons, buffs, and towers, and he's vulnerable to crowd control. Flash hinders development and doesn't remove negative effects. Only a four-dash Han Xin gives you enough confidence. Isn't that laughable?
Image source: Internet
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