With its brutal skill mechanics, Gan Jiang and Mo Xie can kill in an instant. So what makes them so difficult to play?

2026-07-03 14:11

With its brutal skill mechanics, Gan Jiang and Mo Xie can kill in an instant. So what makes them so difficult to play?


In the professional mid-lane, most players pursue unhealthy attack power and the thrill of instantly killing opponents, which is the true joy of playing mid-lane. Utility heroes are prevalent, while summoners insist on damage-dealing builds, especially Wang Zhaojun, because they want to witness the scene of being killed after being controlled, without being allowed to fight back. Tan Ji, Angela, and Xiao Qiao, the three sisters of the bushes, are famous for ambushing and killing from the bushes.

Advantages: A top performer in terms of speed.

However, in terms of speed, they were still defeated by this Dharma King. In the control of the attack, as long as the hand speed is fast enough, flash to create distance, and with a witch's cloak, as long as they survive the combo, the next step is the best time to counterattack. Unfortunately, Gan Jiang and Mo Xie's flying swords disdain your defensive equipment. As long as you develop successfully and stack your passive, you don't need your ultimate skill. Your small skills can kill squishy targets.

Why bring up Gan Jiang and Mo Xie all of a sudden? The main characters of Season 44 are Liu Er and Jin Chan, but what's been overlooked is the tournament battle pass skin. Don't misunderstand, it's not the season battle pass; it's a brand new Star Legend skin. With a new color scheme, it looks completely refreshed. This long-time FMVP skin has finally gained a fresh feel. Even so, the discussion level is still not high. The Star Legend skin doesn't have the superpower to change its fate yet, so it won't be completely destroyed. It has its own market in high-level games. Aren't you curious why it can't break into the lives of ordinary players? The skill mechanism is simple, and it looks easy to use in battles—it's just throwing flying swords, right? But in actual gameplay, the difficulty level is very high.

A mage who throws flying swords doesn't seem difficult to control.

Simple yet difficult, a contradiction. The so-called simplicity undoubtedly refers to the visual impression of the skill release, which is also easy to understand. The first skill knocks up close enemies, a means of self-defense. The second and third skills throw flying swords, one short-range and one long-range. The fourth skill is an enhancement, increasing the original two flying swords to four, which fly in a curved pattern, with the center point of intersection having the highest attack power. In other words, it's either death or serious injury; even being grazed by a flying sword will deduct health. Thus, it can be seen that Gan Jiang and Mo Xie are mages who rely on prediction. The second, third, and fourth skills actually have the same function. Isn't it simple? After experiencing it firsthand, it's more accurate to describe it as a splash rather than flying swords.

Image source: Internet


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