Zhou Yu couldn't find a way out by burning, three major pain points hindered his progress, and the expert bluntly said he was giving up: The Mark Chapter
2026-07-09 12:39
Not only is the pace of the game a challenge, but in an era that values speed, there's simply no time for Zhou Yu to leisurely devise a plan for setting up the fire. When an enemy launches a surprise attack, he has to react immediately and counterattack. His only control mechanism requires him to place a fire arrow at his feet before his ultimate skill, the whirlwind attack, will cause a stun. These two steps, combined with high damage, result in a zero survival rate.
Speed is one of the drawbacks, and the threat of the fire zone is the second major problem. The main attack is sustained output, but the opponent can dominate with just a witch's cloak and dare to grill skewers in the fire zone. This is only because of insufficient damage. If it were changed to true damage, the Five Flames True Fire would be very similar to Nezha, dealing percentage-based health damage, which would pose a great threat to the front line. Even if there is no way to protect oneself, it would at least have a deterrent effect, making it difficult for others to approach.
The ultimate skill's control binding almost pins the target to the spot, and it will also trigger in fire, making it impossible to win against flexible lineups. The conditions are too strict. Some netizens suggested that the developers consider setting a mark, so that when the ultimate skill is ignited, a fire zone is immediately generated under the target's feet after clicking, stunning the target. This would make the output environment more friendly.
In team fights or laning phases, the enemy is constantly moving. According to the original gameplay, the enemy only steps on a part of the area and then leaves the range. Touching it will not cause any damage, and the wind will blow directly, leaving the mark as an unformed flame, and then creating a fire zone, which makes sense.
Image source: Internet
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