The stark contrast in win rates before and after raises the question: what dangers do these mages face during this period? (Part 3)
2026-07-12 12:09
Tanji's ranged output is most dangerous because he is unaware of his magic power and rashly ambushes people in the bushes, only to be killed in the process. Gao Jianli is an AoE mage, which is difficult to kill in single combat. He can add some damage in small team fights, but in the late game, the timing of his entry is crucial. No wonder his win rate is low in the late game. As another AoE and assassin-type mage, Diao Chan is much more enjoyable to play, and even has the ability to take on five opponents at once.
Diao Chan
Ranked matches are everywhere, opening up another route. Soloing on the side lane is not a problem. Gradually, the mage tank class of Mi Yue is being transformed. Watching the videos of pro players using all their skills within the magic circle looks very cool. However, in actual combat, it is found that it is easy to move out of the circle. It is impossible to achieve infinite cooldown. You only have a pair of shoes at the start. Unless there is support interference, if you are unwilling to go back to help the marksman in the development lane, then you are very likely to get the first kill in the early game. The cooldown time is very long. In addition, there is no high magic power. In the 1v1 lane, there is no hard control. There are no multiple targets to stack marks to cause explosive damage. You are full of flaws. Even a tank can kill Diao Chan.
Choosing to play in the top lane is somewhat controversial, mainly because opponents don't usually build magic resistance items early. Furthermore, Diao Chan has a long range advantage, excellent wave clear, and can create lane pressure. After level four, she has a certain chance of winning a 1v1. However, in many situations, opponents won't let you fly freely alone. They'll call for a group attack. Just as you're busy casting spells within your magic circle, gracefully weaving through the enemy ranks, throwing out glowing petals, and enjoying the pleasant sound effects, a bunch of people will suddenly enter from the side. Your reliance on cooldowns will be overwhelmed by the group damage. If you want to take on five opponents, you need to assess your skill levels first. After all, you're still a squishy character; don't get too overconfident.
Biggest challenge: Skill cooldown
With late-game equipment, a semi-tank build is both durable and powerful. A Holy Grail and a full tank build provide significant pressure. In team fights, she relies on chain explosions. Considering her gameplay and item build, you can categorize Diao Chan as a team fight mage. Her early-game win rate is 44.95%, and her late-game win rate is 53.45%. Be cautious during the early-game development phase; a good late-game experience is guaranteed. Don't use her second skill recklessly; it's useful for escaping. Only use her ultimate when you're confident. Remember, her ultimate isn't invincible; there's a 0.5-second cooldown, making her vulnerable to crowd control and focus fire at any time.
Image source: Internet
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