In the Grand Master's rating section, making money is a basic skill; the jungler forgot about team contribution. (II)

2026-07-21 14:48

In the Grand Master's rating section, making money is a basic skill; the jungler forgot about team contribution. (II)


Resource allocation and tempo control are the first hurdles for junglers. Besides managing economy and controlling dragons, you also need to find opportunities to counter-jungle. No one teaches you to provoke your opponent at the beginning. You need to master your power spike. Da Siming is relatively weak before level four, but starts to exert his strength in the mid-game. At this time, you should team up with your teammates to steal jungle monsters. Stealing items is his basic idea. Staying in your own jungle and farming minions is a correct way to play, but it lacks a scoring dimension. The game designers have carefully considered the design of the hero. Only by playing him in the correct way will you get a high score.

Many people would argue that junglers are obligated to help the development lane, but in reality, Da Siming (a jungler) can also conveniently support the confrontation lane, which is a bonus. Next, you need to know how to earn gold, and that gold must be converted into damage. Effective damage through gold means a consistent output-based playstyle that secures points. Even with limited items and low attack power, which may seem like ineffective resource consumption, a high gold income, coupled with an aggressive playstyle and frequent kills, proves you're actually contributing and not just a passive jungler who takes money without doing anything. The most difficult aspect of achieving a high gold income is the resource advantage against your laner. In each game, you need to compare yourself to the enemy jungler and have at least 2000 more gold to snowball your advantage, demonstrating your skill.

Team contribution

Junglers need to provide support, gank, and finish off enemies. Often, players neglect team contributions, assuming that grouping up will easily solve everything. However, after the calculations, they find their team contribution badges are dull and they don't understand what went wrong. The hidden bonus is tower damage. You read that right, junglers also need to push towers. With gold and fights, failing to destroy towers will result in a deduction of points. The principle here is that the system believes you cannot convert your personal advantage into a field advantage, so remember to attack towers whenever you have the chance.

The value of vision is now clear, so should the jungler or support be the role? This role isn't unreasonable. Since it's easy to pass through walls, the jungler needs to find a tricky angle to crouch and observe the enemy's movements. During the ambush, seeing the enemy moving in the jungle will also be a bonus. The intention is to encourage junglers to gank more, not just stand there as a watchtower.

Destroying towers and clearing minions at the same time will also earn you points. Participating in kills during the laning phase is what's called an assist. This is easy to understand; the skill mechanics include crowd control, and the more people involved and the more frequent the assists, the higher the score.

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