A hidden gem yet to be discovered in high-level matches, with a low entry barrier suitable for leveling up as your main character; Irene's magic attack perfectly counters Yu Ji. (Part Tw

2026-06-17 12:50

A hidden gem yet to be discovered in high-level matches, with a low entry barrier suitable for leveling up as your main character; Irene's magic attack perfectly counters Yu Ji. (Part Two)


Irene is reliable and unassuming, with a low profile, making her less likely to be nerfed by the developers. This is why she's a viable main marksman for all ranks; an excessively high win rate would be overpowered and likely lead to changes in the test server. Too much popularity would mean she'd be included in a skin program and receive buffs during promotions. Too low a pick rate would make her a neglected character, requiring a rework. Therefore, a moderate, approachable style is less likely to attract unwanted attention, which is essential for the game's sustainability, isn't it?

They have great potential and will not be affected by any changes in the near future.

After being nerfed, Irene has finally settled down. Her ultimate's damage output frequency has decreased, and her damage speed has been affected, but her overall strength is above average. She's easy to pick up after a few matches. Across all skill levels, she has a 10.4% pick rate and a 50.34% win rate; in the top-tier ranked matches (1350), her pick rate is 11.9% and her win rate is 50.34%; and in the highest ranked matches, her pick rate is 10.5% and her win rate is 50.02%. There's still significant room for improvement in her potential; she's a promising hero.

Getting back to the main point, why recommend her? Compared to other marksmen with mobility, she doesn't have any obvious counters. She has ways to parry ambushes and isn't difficult to deal with. In contrast, popular choices like Sun Shangxiang and Gongsun Li are vulnerable to crowd control, while Di Renjie and Yu Ji are vulnerable to magic damage. Her ricochet attack can't pass through walls, which is her only weakness, but it also provides a margin for error. Another advantage is her mixed damage. Other marksmen worry about opponents buying defensive items, such as armor, magic resistance, or damage reflection. In the late game, she has dual penetration attributes, making her more than capable of handling even Marco Polo.

With strong support, your strength will skyrocket; don't waste your small skills.

In high-level games, the entire skill spectrum is lowered, so support coordination is crucial. Don't misunderstand, you won't be at a disadvantage in 1v1. Try to use your first skill to poke as much as possible, and make good use of your enhanced basic attacks to gain lane priority. Don't worry about the mechanics; playing cautiously and timidly will definitely lead to your downfall. Save your second skill for kiting to avoid being ganked. Never be greedy for stacking enhanced basic attacks. Intentionally release attacks only when there is no danger, such as when you are under the tower eating small jungle monsters, before you can safely use your speed boost. For magic attack marksmen, the item build should be quick and decisive. The core items are Lightning Dagger and Blade of Despair. Prioritize the orb-based build; the AP build is outdated.

Image source: Internet


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