These two shooters have a head start; if they don't put pressure on each other, fighting later on is pointless. (Part Three)

2026-08-08 11:19

These two shooters have a head start; if they don't put pressure on each other, fighting later on is pointless. (Part Three)


Li Yuanfang's strengths have already been witnessed by ordinary players in casual games. When he transitions to a jungler role, his first skill's passive stacks up to explode, making his jungle clearing efficiency stronger than anyone else's. He also has a built-in vision device, making him excellent at self-protection and ganking despite his short range. He is one of the top marksmen, which explains why he is listed as one of the strongest early-game options, with a win rate of 54.1%, ranking just behind Goya.

Compared to Goya's catapult, Li Yuanfang actually has a higher margin for error, with a late-game win rate approaching 49%. His strength is evenly distributed, and the drop in power isn't too significant. Therefore, high-level players tend to favor Li Yuanfang. Such impressive stats might be due to his jungle performance. His high early-game damage is well-known, and his burst damage is top-notch for destroying towers. He silently dashes in from the side using his second skill, marks the target at close range, and then frequently follows up with basic attacks. If the target isn't careful and avoids the explosives, they risk being caught in the crossfire.

Li Yuanfang: Don't use your movement abilities recklessly, and don't be greedy for kills.

Li Yuanfang's skill mechanics are inherently unsuitable for large-scale team fights. After reaching level four, he can team up with teammates for a 2v1 situation and invade the jungle effectively. He also has a reliable ultimate to clear minions. As long as he stays calm and doesn't act recklessly or provoke opponents, his solo gank experience won't be bad. You can only deal damage if you don't die; this is an unchanging rule for playing a marksman.

Why does it become weaker in the late game? The reason is simple: the damage output is lowered. Under equal economic conditions, other marksmen and mages have their attack power fully stacked, tanks have defensive items, and supports heal. They all move together, and even if you're lucky enough to hit the dart, it's very difficult to stack the mark while being fed. The situation forces you to run away, and the tanky support with their eyes on all sides cleverly runs to the front line, forcing you to use your first skill. Once the dart is gone, no matter how many basic attacks you get, the explosion won't hurt the squishy heroes hiding behind you. The skill ceiling is lowered, skill-based marksmen have weak penetration, and the game is simplified. Not only do they lack output, but it's also difficult for them to deal damage. It tests the timing of their entry into the fight, and in the very late game, there's almost no way back.

Li Yuanfang is often perceived as a burst damage dealer, willing to use his dash to finish off enemies with a basic attack in order to get kills, resulting in a one-for-one trade that is very disadvantageous. Players might as well use him as a poke-type character and not focus solely on getting kills. His second skill is a self-defense skill; use it when there are no enemies in your vision, such as for clearing minions or farming jungle camps. Don't be greedy for temporary convenience and use it to pass through walls. Don't rush; don't be in a hurry. You'll find it quite easy to win.

Image source: Internet


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