Each death and injury represents a hero's potential ceiling; who is the hardest marksman to kill? Marco's stats are surprisingly low. (Part Three)
2026-10-04 14:08
Close-range combat isn't a marksman's usual attack method. There are always exceptions. Overpowered monsters unlock melee skill mechanics. Don't rush, more are coming. The development lane's Yuanliu champions are often underestimated in combat. You can imagine how important promotion and publicity are. A few people will specifically study and compare damage output, let alone discuss the damage taken with each death and the difficulty of killing. It's never been on the to-do list for summoners in the Rift. No matter how many Yuanliu outfits are released, everyone will just grab them and log in to claim them. Now all five classes are open. The original intention was for newbies to gradually learn how to play the five lanes. Who knew it would become a staple in high-level games?
Marco Polo
Marco Polo has a huge market presence. Despite external criticism and data confirming his diminished strength, he remains a top choice for the development lane. If not taken by others, he immediately leaps up and requests help to steal the hero. But is he really that powerful? His damage taken per death is 20366.13, and the higher the damage taken per death, the higher the potential. This statement immediately raises doubts. He can dominate all skill levels and play in every team composition. He doesn't rely heavily on support pairings. With Yao by his side, he is undoubtedly a powerful addition, compensating for his lack of crowd control.
Ranked matches are everywhere, but he's nowhere to be seen in high-level games. The so-called high damage absorption is just a euphemism for him. Due to his flexible mechanics, his bullets are fired randomly and in a straight line. If he misses anyone, he can just move away and find jungle monsters to heal when attacked. In other words, he's a showy, dive-in type with no good output space. He lets a single target take the full hit of his first skill. In a world full of skilled players, everyone will run away to avoid stacking his passive. The awkward thing is that Marco Polo's attack targets are constantly switching. Relying on his passive true damage, he really has no chance to generate true damage unless he uses his ultimate to enter the fray.
Sun Quan
Melee marksmen take 19739.8 damage per death. Don't mistake their lack of mobility for simply feeding kills; their passive damage reduction makes them incredibly tanky. In the late game, they can stand and fight you silently. Balancing damage output and survivability, they are highly forgiving marksmen who excel with tank items. Unfortunately, their skill ceiling is average, making them popular despite being a broad-based class. Ao Yin and Yuanliu marksmen reach unparalleled skill at the top, while Marco Polo and Sun Quan are examples of marksmen whose appearance and stats are crucial.
Image source: Internet
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