Team Composition Strategy: How to Consider Support Roles When Facing Three Tier 0 Teams? (Part Two)
2026-10-14 11:23
With two top-tier (T0) heroes present, everyone was shocked. Everyone selected their heroes, leaving only you to fill the gap and turn the tide. Our lineup has well-rounded attributes, but Guan Yu and Jing are two overpowered heroes who can easily dive in and are difficult to counter. Di Renjie and Mozi are a perfect match, one stuns and the other cleanses. If we get ahead, we are destined to lose.
Combining the needs of both sides, the best approach is to add control. What skill does high mobility fear most? Obviously, it's control. Being pinned down in one place, no matter how you fly or burrow, or split your true form, you'll be exposed. All that's left is flashy visual effects. To punish these two, Zhang Liang is the simplest and most direct way. Observe the situation, identify the one with higher skill, the one with the flying ability. Capture the leader first, then unleash your ultimate skill. The others can only watch from afar and dare not approach.
Zhang Liang's ultimate skill, Binding, is incredibly powerful, but it's vulnerable to being caught in team fights, gang brawls, burst damage, or minor crowd control, forcing you to cancel the skill and retreat quickly. If the enemy has Mozi present, they might specifically target you with their lightning cannon. He's another troublesome character with limited options; you have to play it by ear, either find a minion wave to block him or try to protect Ao Yin.
Case 2: Psychological Game, Betting on the First Floor's Lack of Awareness
Similarly, here comes the replacement role. In this case, how would you arrange your team? Our lineup consists of Shadow (jungle), Luban No. 7 (marksman), Bian Que (mage), and Yang Jian (warrior), a tanky composition where tankiness is negligible. The enemy lineup is the most obvious dive-oriented: Diao Chan in the top lane, Jing in the jungle, Zhen Ji in the mid lane, and Zhong Kui as support. The latter two focus on crowd control, hooking enemies and throwing them into a water pool. Even without a marksman, it's easy to know this is a difficult matchup. Our team lacks crowd control and can't counter Diao Chan. Picking Zhang Liang would actually increase the mortality rate; the water ball bounces, combined with the hook, making it almost impossible for the ultimate to be used.
Between burst damage and control, how should a support player selectively play against different opponents? It would have been more suitable to pick a tanky support, and Lian Po's immunity seems to be a versatile choice. In the end, the poster decided to take a gamble. Seeing how confident the opponent was, the first pick was Jing, and the second pick was Diao Chan. The opponent was sure to be unaware, so the poster would catch them off guard and turn the tide, fighting back desperately.
Image source: Internet
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