King of Glory Case Study: Sacrificing squishy heroes, three core heroes easily neutralized the team fight composition.

2026-06-28 13:24

King of Glory Case Study: Sacrificing squishy heroes, three core heroes easily neutralized the team fight composition.


Practical training begins! With the new season starting, we believe all Summoners will be back in ranked matches, aiming to reach the highest rank (King of Glory) as quickly as possible before returning to the peak tournament. The challenge lies in facing opponents who are no longer naive newbies sticking to their main heroes. Experienced players are now battling it out, and you can be caught in the crossfire. While you can keep up with their pace at the same skill level, a slight miscalculation in the details can be disastrous. Studying new content and buying new skins is important, but identifying the meta heroes, even if released in the first week, is uncertain. Choice is more important than effort, and the best teaching often comes from real-world examples.

Although pre-selecting lanes and forming five-player teams are allowed, team composition has a huge impact. Not only your opponents, but your teammates also influence your choices. How to face off, how to cooperate, item builds, and battle strategies are the key to quickly climbing the ranks in the Chinese server. Let's take this example: our team has Kuang Tie, Ma Chao, Chang'e, Gongsun Li, and Zhang Fei, while the enemy team has Sikong Zhen, Jing, Zhen Ji, Chichao, and Liu Bang. What information can we glean from this? What are the advantages and disadvantages?

All show and no substance, relying solely on Zhang Fei to initiate battles.

The top-tier lineup in the Chinese server is well-organized, with almost no disadvantages, making them quite strong. They can hold their own in the mid-game and perform well in small team fights, but become weak in large-scale battles. Their weakness lies in their initiation ability. Kuang Tie relies on his second flash, and Chang'e's first skill has a slow casting speed and short range. Only Zhang Fei's beast transformation is the most useful, serving as the team's backline. However, under normal circumstances, this support will not recklessly use his ultimate in team fights, preferring to use it to counterattack when low on health, enduring humiliation, absorbing skills, and making a last-minute comeback. If it is really used to initiate a team fight, the instant control and knockback will make it difficult for anyone to follow up with the rhythm, move forward to deal full damage, and for Gongsun Li to stack her passive mark and stall for time. Mid-lane Chang'e and warrior Ma Chao play a kiting game, lacking a lot of damage, unable to comfortably unleash a full set of skills, ultimately resulting in wasted control, purely taking damage, or allowing the opponent to escape.

Chang'e initially tried to be clever and headed towards the red buff area, intending to steal the buff but instead ran into Jing. The good news was that she gained crucial information about the enemy's red buff start. This vision was so valuable that it even attracted three defenders. It's unclear whether they communicated. They should have sent Zhen Ji over to join in and slow down the enemy's development, but instead, she stayed put and stole a buff, giving her a smooth start.

Image source: Internet