Mozi officially returns to the mid lane, Bian Que's poisonous hand transforms into a brutal healer, mages are absent but old heroes make a strong comeback. (Part Two)

2026-07-03 14:10

Mozi officially returns to the mid lane, Bian Que's poisonous hand transforms into a brutal healer, mages are absent but old heroes make a strong comeback. (Part Two)


The second skill is Mozi's core damage source, with a damage increase of 355 points. Combined with other minor stat increases, it also improves wave clear efficiency. This is an adjustment any mid-laner desperately needs. In the late game, with the Sage's Tome and Echoing Staff, it deals 3000 damage, enough to cripple squishy backline targets in one shot. Previously, its fun lay in its chain crowd control, maximizing damage. Now, the control duration has been reduced by 0.25 seconds, and the first skill's damage has been removed, focusing instead on control. This signifies that in the future, a combo of first skill followed by third skill followed by flash, targeting the right moment to unleash the combo, will maximize crowd control. The chance of using the second skill to lock down enemies is reduced, but dealing damage is still possible. The data is yet to be released; whether it's good or bad remains to be seen. Let's observe quietly.

Bian Que

The second most significantly enhanced hero is Bian Que. This utility-focused support hero returns to the mid-lane to deal damage. The original offensive Bian Que has been transformed into a healing-focused healer. The specific changes are not difficult to understand. As we all know, his main gameplay involves stacking five passive layers and using his ultimate to spread poison in an area, causing damage to opponents and healing to teammates. His healing effect has always been good. Before the mutation, his healing and attack were clearly evenly matched. After the mutation, he is known as the berserk healer. When his medicine bottles hit people, they not only cause damage but also slow them down. He can store up to three bottles.

The second skill's poison ball now has a knock-up effect and multiple additional second-stage explosions, resulting in two rounds of damage in one attack and two passive stacks, expanding the room for maneuver and at least providing a means of self-protection. When the first and second skills are used in a combo, enemies that are knocked back or marked will take additional damage and have their attack range increased if they pass through the poison area of the first skill.

Venom attacks directly to the kill threshold; clicking the ultimate skill brings the entire team to their knees.

This part should be easy to understand. Anyone poisoned will receive an extra attack bonus from Bian Que when walking on the path of venom. The gameplay is roughly inspired by Zhou Yu. You can play a formation-laying strategy, act as a tower protector, no longer rely on teammates, and simply heal them. The venom on the ground and the knockback from throwing balls create a sense of embarrassment.

Finally, the ultimate skill has been updated with an execute effect. During the period when the poison reduces the opponent's health, the opponent can only escape death by relying on a health pack from the turret each time, and the probability of death is extremely low. Now, when the poison layer reaches the execute threshold, clicking the ultimate skill will instantly kill the opponent on the spot, which is very shocking. Whether the problem of short range will be solved in the past is still unknown. Relying on the first skill to maintain distance requires a lot of intelligence. Compared to the old version, at least there is no need to be timid and hide in the back to play as a healer.

Image source: Internet