New version of Bian Que review: Doctors enjoy playing with biochemical weapons, but the short-legged weakness remains unchanged. (Part Two)
2026-07-20 14:23
With a health threshold, he grants himself a powerful venomous harvester, unleashing biochemical weapons that will wipe out the entire enemy team. This creates a domino effect; once the damage output increases, the speed of development and support will also be affected. His first skill targets the backline minions, and his second skill delivers deadly poison. Before the game starts, without siege minions or unlocking his ultimate, Bian Que can move freely without the burden of clearing lanes. He can afford to trade skills for support.
Weakness: Short legs, unable to defend oneself
Having discussed its strengths, it's time to explore its weaknesses. Undeniably, the kill threshold perfectly solves the problem of short range. In the old season, many times the venom couldn't reach its target. If you went too far forward, you would be surrounded and attacked. Hiding in the back was like being a healer, responsible for healing. Then, the damage stacking was like Zhou Yu spreading fire, which was too time-consuming. Everyone played instant burst, and before the passive mark could be applied, you would be controlled in place and take a lot of damage. The meager healing amount was completely ineffective.
While his short reach is gone, his short legs remain. Venom can kite and maintain a safe distance to deal damage, and he has more crowd control, but he is still vulnerable to melee heroes. Assassins can easily ambush him with their agile movement, making him a susceptible casualty. In short, he is still a squishy hero. Flash and Zhonya's Hourglass are his primary survival tools for those with short reach. With the removal of the poison effect, his basic attacks have become meaningless. You might say he's strong in a stand-up fight, but against tanky warriors, he struggles in prolonged battles. His strategy is to wear down the enemy before finishing them off. When it comes to casting speed, he loses to mages who can instantly kill.
Item build: Increase AP to raise the kill threshold
For example, if you're attacked by a Mirror Assassin who gets right up to your face and is about to slit your throat, instead of a Tanji, she has a shrinking control ability that briefly keeps the enemy in place, and then she can finish them off with all her damage within seconds. If Bian Que's health is low, he has to use all his small skills to stack poison. If he misses, his ultimate skill only heals him a little bit. That's his weakness. You can't keep asking the developers to optimize it, can you? You have to leave some room for countermeasures.
The item build strategy has been changed to focus on ability power. Without high damage output, the kill threshold will be quite low, and attack power becomes the core. Buy a Chalice of Harmony in the early game, and you can replace it later. This aggressive healer is also a beneficiary of the Elephant Item.
Image source: Internet
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