Honor of Kings: So what if Dark Xin has a high win rate? The developers will conduct market research before nerfing him.
2026-10-02 13:24
In a competitive game, whenever there's a bad match experience, everyone starts looking for faults and demanding someone take responsibility. The wrong side is always the teammates: teaming up without supporting each other, lone wolves obsessed with split pushing, mindless farming, endless jungling, playing against bots, accusing the system of manipulating win rates, etc. There's no self-reflection, only venting on the internet. No strategy guides or research are done. Even if curiosity leads to discovering that a hero's win rate is too high, they blame the game team for lacking balance and deceiving consumers.
Victims vent their emotions by blaming the heroes first and then criticizing the planners.
A single match, whether win or lose, can generate a lot of negative emotions, especially when one is fed up with setbacks in real life. Entering the virtual world is meant to provide that sense of honor and exhilaration, but ending up with an even worse mood makes it hard not to lash out. The support hero's Three-Body Problem mechanic was boycotted and banned; the next target is a hero with high stats. This top laner, I believe, has indeed gotten into trouble. Upgraded and modified, reaping the benefits of the current version, his win rate has started to increase. The second skill's cooldown has been increased, the first skill's speed boost has been adjusted, and its direction has been changed—clearly not a nerf. Naturally, the "victims" are unhappy and question why the developers didn't completely disable him.
There is no market for secret letters in high-ranking matches.
This question reveals the player's skill level and understanding. Those familiar with the Dark Letter mechanic know his participation rate is low, with a win rate of around 54% and a pick rate of 11% across all ranks. However, scrolling up the screen to the peak and high-level matches, his win rate drops below 50%, demonstrating that the higher the rank, the lower his combat power. This alleviated the developers' concerns. Before the adjustment, market research should have been conducted. In MOBA games, a single piece of equipment can create a domino effect, let alone an entire hero. Falling from grace and experiencing low popularity, who will buy the skins?
Perhaps in the public eye, this top laner is ridiculously strong, but this involves multiple tactical aspects. A hero who has been nerfed into oblivion and has no value, what use are his three forms? It's nothing new for newbies to complain, but in high-elo games, there's no room for heroes that don't fit in. If you play a mediocre hero, you might not have a problem with ranking up, but if you pick it in the peak tournament, the pros will immediately stop you.
Image source: Internet