Each death and injury represents a hero's potential ceiling; who is the hardest marksman to kill? Marco's stats are surprisingly low.
2026-10-04 13:56
The topic of heroes in Honor of Kings will never end. Data fluctuations, national server power rankings, win rates and pick rates, skin promotion efforts, the threat of new characters, equipment bonuses, and so on—everyone tries their best to play a hero well. If ranking up were that easy, people wouldn't be switching to other mobile games, like Honor of Kings Chess or casual farming games where you can spend money. If you don't understand your own potential, even if you die, you won't know where you went wrong. Don't be like those rude people who write insults about teammates in the comments section. Have you ever considered that perhaps the problem lies with the hero?
This episode focuses on the marksman, theoretically the core of the team. However, with the changing meta, teams seem hesitant to go all in, investing all resources in the development lane, with the support accompanying them. But other lanes prevent them from stealing farm and gold. Junglers, mages, and even warriors are all converted into burst damage dealers. Where are the utility players? Everyone knows marksmen are easy to kill and extremely fragile. If you were the enemy, all your skills would be focused on the marksman once they were off cooldown. This is common sense in competitive play. Take down the enemy's damage dealer, and the remaining tank will be left to take hits. Put yourself in their shoes; knowing the enemy has this strategy, would you still dare to give resources to the marksman?
Ao Yin
Over time, the current version demands a high margin for error for marksmen. Team fights become increasingly strategic, making it difficult to ensure their survival. Therefore, high-level players tend to favor guerrilla marksmen, who offer greater survivability. While stationary marksmen boast top-tier damage output, they are too easily killed unless supported effectively; otherwise, they have little chance to contribute damage. With the rise of guerrilla marksmen, damage taken per death has become a key focus. What is damage taken per death? Simply put, it's the damage taken during the struggle before death—how much damage did they absorb before being killed? Rumors suggest that marksmen with higher damage taken per death have a higher skill ceiling. Is this reliable? Not necessarily.
First, let's announce the champion, Ao Yin. His damage taken per death reached 23168.17. Don't be confused, this means that the opponent needs to have several times more output than his health to kill him. He has a dragon form, three fire dragons that deal true damage, a blue dragon that heals him, and a water dragon that controls him. He is very adaptable and difficult to target, which is why his data is so ridiculously high.
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2026-09-13 09:52