Waiting for emergency medical assistance, the Yuanliu tank battle was in dire straits; even the popular Marco Polo was too weak to fight. (Part Three)

2026-10-06 12:28

Waiting for emergency medical assistance, the Yuanliu tank battle was in dire straits; even the popular Marco Polo was too weak to fight. (Part Three)


The lack of attention given to the Yuanliu Tank, the poor experience of playing Jin Chan in the mid lane, and the return of Marco Polo's original stats to the development lane are all adjustments players requested from the developers. The first two are understandable, but the third is unlikely. Recent versions seem to be secretly categorizing heroes while optimizing their skills, prioritizing environmental protection and teamwork, each with its own merits. Characters also have popularity levels. Some are restricted by ranked matches, but they've escaped this prison. The peak match offers fair competition and a 360-degree change in experience. Marco Polo is the king of popularity, everyone knows that. His problem is that he lacks strength in fights, but he has a large number of loyal fans who are well-off. His skin sales keep breaking records. He should just stay in all ranks. The top 1000 in the peak are left to Sun Quan and Lu Yana.

In the jungle role, tanks and warriors reign supreme, while pure assassins are relegated to the sidelines. How long has it been since you've seen heroes like Jing, Nakoruru, and Yun Zhongjun? The national server power rankings prove that heroes like Ma Chao, Athena, Kai, and Yang Jian are both tanky and powerful. On the other hand, burst assassins who can kill with a single combo have a very low margin for error. If they can't hit anyone after entering the fray, they become mere minions, reaping kills. They enter late, and by the time you find an opportunity to show yourself, your teammates are already on the verge of collapse and have all died. You can hardly take on five opponents at once.

Jungler, Support

Lanling King, dubbed the most pitiful assassin by netizens, once dominated the battlefield with his stealth abilities, striking fear into the hearts of all who heard him. He was the perfect assassin template, vanishing without a trace after each kill. Beginner-friendly and adept at ganking squishy targets early game, his stats were too conservative. The developers didn't want him to rely on his stealth to wreak havoc. A failed raid was easily countered. With supports like Xing Zhao, mages with multiple crowd control abilities, and marksmen roaming with the team, Lanling King's ganking has become increasingly difficult in this version, leading to a surge in counter-kill opportunities. His pick rate is only 3.9%, and his win rate is a mere 49.9%, making him unpopular not only in high-level games but across all ranks. Unable to make an impact early game, he relies on kiting, and forgets about any enjoyment in the late game.

The number of overpowered support heroes has surged, with heroes like Shao Siyuan, Da Qiao, and Dunshan dominating the meta. How can Ming Shi Yin, with his singular mechanics, compete? At least Yao Mei can provide a shield, while he has to constantly worry about disconnecting. His existence is purely for increasing damage, and his ultimate skill delays healing when he's caught off guard. He doesn't even deserve the title of support.

Image source: Internet


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