Stop focusing on Arthur; Guiguzi is playing like a feeding monster, and there's a reason we're stuck in the Diamond rank.

2026-10-06 12:31

Stop focusing on Arthur; Guiguzi is playing like a feeding monster, and there's a reason we're stuck in the Diamond rank.


The topic of heroes is never-ending in the King of Glory community. Everyone chooses a main hero to play, but few truly understand and master them. Many are stuck in the Diamond rank with no hope of climbing back up. Who's to blame in the end? The ELO system's hidden MMR system is fraudulent, teammate assignments are unfair, performance is poor, and mistakes abound. The blame is always placed on others; do they really think they're professional players? Undeniably, the low-rank environment is poorly protected, but the developers have made their best efforts to ensure a better player experience. The reporting system has become stricter, lane selection has been implemented, and a star-based system has been introduced. As long as your rating isn't too bad, escaping shouldn't be difficult.

Players often cling to familiar heroes, neglecting to expand their hero pool or research meta trends. They blindly follow system recommendations for crafting powerful items, prioritizing choice over effort – a principle that holds true in any MOBA genre. This applies to world-building games as well. Characters have varying strengths, and even the best players are ultimately limited. The harsh reality is that you deserve it; a lack of consistency leads to no competitive gameplay. In the high-stakes Diamond rank, have you unwittingly stepped into a trap?

Two top players from the Diamond Bureau suffered consecutive defeats that shattered their confidence.

Arthur has been with countless players for nearly a decade, boasting a win rate of around 50.35% across all skill levels, dropping to 49.79% in the peak rankings, and his popularity has declined to T3. Many believe his strength lies in his simplicity; he's versatile, capable of silence, control, and lock-on attacks, seemingly fitting into all team compositions and effectively countering mobile opponents like Li Bai, Marco Polo, and Wan'er. His clean and decisive combos allow for instant kills. However, in lower-ranked games, players don't engage in prolonged skirmishes during downtime. But in higher ranks, such a mindless charging warrior is nothing more than a minion to skilled players, easily eliminated. They can easily counter aggressive play, relentlessly pursuing their prey and giving them no chance to breathe.

The second player is a truly exceptional feeder. He's the engine of team fights in high-elo games, but his performance in low-elo games is extremely poor. He has zero awareness of camping in bushes, can't use vision control, and can't gather monsters. New players love to use invisibility as a speed boost to rush forward, ignoring synchronization awareness. He goes in to get beaten up without saying a word, and only realizes his teammates are busy farming when he dies. Everyone is playing their own game in Diamond rank. Picking a hero that relies heavily on synergy is practically a suicide mission.

Image source: Internet


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