Kai's rating system broken down: tank items lower the score; jungling is all about earning money: lane performance analysis.
2026-10-12 13:54
The long-awaited analysis of the rating system has returned, and it makes me deeply realize that players' initial intention for playing games is entertainment and relaxation. However, in the world of competitive games, mentality is severely tested. Teammates who don't follow instructions, fail to push towers at crucial moments, steal lanes, or ban pre-selected heroes are all red flag behaviors, making me furious and almost exploding. I'm busy with work, and I only have two days off on the weekend to play a few games. Why should I be treated like this? No wonder that in the rise of casual games, the biggest competitor of MOBA games is not other games, but the modern lifestyle and pace of life.
Popular jungler: Kai
Competitive games have ranking systems. Everyone participates in battles, hoping to experience the honor and thrill of victory. A match lasts 20 to 30 minutes, involving maneuvering, defense, and offense, only to end in defeat. Anyone would be devastated, right? That's why we need a get-out-of-jail-free card. That's right, the system's lane-specific gold card. Victory adds two stars, while defeat doesn't lose any stars, at least providing some psychological balance. Instead of mindlessly playing your main hero, why not delve deeper and explore what the probability of getting a gold card is for a popular hero? Who is the protagonist of this episode? The infamous Armor.
Top laner or jungler, possessing multiple high-quality skins, and even having their own animated series, with a demonic transformation into two forms, wielding a sword and sweeping enemies back to their fountain – just looking at it is exhilarating. A highly sought-after pick, it's a must-have in every match. But do you know how its rating system works? This is inseparable from three categories: lane performance, team contribution, and combat skills.
Branching performance
The first metric, assuming the default position is jungle, assesses your jungling skills. Controlling dragons is fundamental; the system requires three dragons per game. Achieving this, even without an advantage, brings you one step closer to a gold medal. Next is total economy. A standard jungle carry playstyle focuses on farming, earning gold, and controlling the tempo. A jungler with no economy, no items, no damage, and no presence won't get a high score. Play like a support jungler, let your teammates handle resources, and don't blame the low score if you lose.
In addition, effective damage requires an average of 20% per game. Since Kai has no poke ability, it is not recommended for junglers to build tank items. The primary goal is to take down the marksman. To achieve this, participate in team fights more often and dive into the backline more frequently. Scoring points will naturally follow. This is a basic skill for damage-dealing heroes.
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2026-10-12 15:19