The stark contrast in win rates before and after raises the question: what dangers do these mages face during this period? (Part Two)
2026-07-12 12:07
The difference in strength between Tanjiro and Tanjiro mainly lies in cooldown time and attack power. In the early game, when there is no damage, try to release as many lock-on control abilities as possible. Don't be discouraged during the weak period. You should change your mindset and transform into a poke mage. Try to use your first skill's area attack as much as possible. Use it to finish off enemies and secure kills, but don't be greedy. It's too risky to ambush people in bushes alone. Retreat immediately after using your skills.
Remember the principle of self-preservation: if your opponent doesn't die, you will. You only have one set of skills, and once you use it, you have no way to counter it. During the transition period, test the effects of several sets of equipment. You only have one Flash to escape, and if you fail to ambush from the bush, it's equivalent to wasting development time. In the mid-to-late game, once your magic power is stacked, you will officially become a burst mage who can kill people instantly and can safely solo kill. The important thing to note is positioning. Your ultimate skill cannot hit a single target, so the damage is split. With a lifesteal item in hand, marksmen with high basic attack frequency will immediately use you as their fountain, earning you kills and eliminating the risk of being controlled.
Gao Jianli
Tan Ji has crowd control abilities, so the concept of him being a utility champion isn't hard to understand. However, Gao Jianli relies on sonic projectiles, strong basic attacks, and his ultimate requires close-range execution, resulting in a very high death rate. His win rate is lower than Tan Ji's, a difference of 10%, which is quite exaggerated. His early-game win rate is 43.37%, and his late-game win rate is 53.28%. He's designed for team fights and has very little impact in the early game, which is why nobody likes to use him in ranked matches. His development cycle is extremely long, he has zero crowd control, and fights drag on until the late game, making him a drag on and causing mid-lane players to hate him. They really don't need another one of him.
Biggest challenge: Timing of unleashing the ultimate skill
With explosive power and primarily area-of-effect damage, Wang Zhaojun has two different build paths for the same combo. The high-Jianli build offers AoE damage but only average single-target output, with a long casting time and numerous flaws. However, don't be too pessimistic. In small-scale team fights, she can still inflict initial pressure. Her ultimate is her trump card, and enemies aren't stupid; once they see it used, they'll try to counter it. In ranked matches, even with average awareness, if someone never calculates damage, ignores terrain and teammates' rhythm, and just uses their ultimate on everyone, even Cai Wenji can heal squishy targets. Your sonic wave will be defeated by a mobile fountain.
While you can be more aggressive once your damage is fully stacked in the late game, the risk is that your teammates will be hesitant and make you timid when initiating team fights. If you do it too early, you're likely to die quickly, and if you do it too late, you might end up fighting five opponents at once.
Image source: Internet
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