Is Flash only for newbies? Choosing the wrong Summoner Spell exposes your weaknesses; beware of being looked down upon by pros: The Teleport Chapter
2026-06-06 12:05
Not only heroes, but even Summoner Spells have hot/cold effects, directly impacting their strength. With the rise of Teleport, laners naturally chose it to increase their support efficiency. After becoming a fallen soldier, they could quickly return to their lane and break through towers. For a period, it was boycotted by the entire community because the top lane warriors were too popular and looked ridiculous. They could dominate all three lanes, which sounded like helping, but in reality, they shared resources and had an economic lead over other members, yet it was unclear what kind of contribution they made. Marksmen are already facing increasing difficulty in lane, and to add to that is to mess with people's mentality. How can this not drive people crazy?
Teleport Summoner Spell has finally been accepted by the public.
With each version update, regardless of rank or peak tournament, the prevalence of teleportation is undeniably frustrating. The addition of Da Yu further exacerbates this, leading to extremely high team fight frequencies. There's no time to clear minions, no time to farm, and no time to join team fights. Speed seems to determine everything, making teleportation the best countermeasure. Fortunately, top laners lived up to expectations. Despite being in a losing situation and playing agonizingly, they relied on Dragon King's Storm to turn the tide. Everyone focused on Dragon King's Storm, knowing it was the key to victory or defeat. The minion wave became a point of contention, even a point of vulnerability.
Successful counterattack by stealing the tower
Imagine your team is locked in a fierce battle with the enemy, the Dragon King's health is constantly being reduced, and a wave of minions is advancing towards the unmanaged high ground, preparing to attack the crystal. Faced with this situation, would you choose to rush back to defend, or help steal the Dragon? Returning to base is slow, and if you can't catch up, you'll helplessly watch the minions break through your defenses. Choosing to stay means your team will be short of damage, potentially losing the Dragon wave and falling into a difficult situation, or even being turned around and making defense difficult. You're caught in a dilemma. The teleport skill is precisely what fills this gap. With minions advancing, you can choose to backdoor or instantly return to defend, especially for top laners with extremely high attack speed, such as Li Xin—don't underestimate his ability to backdoor.
In one match, a Marco Polo player dominated the entire game, dying zero times and slaying everyone in his path. His aggressive playstyle was so bad that even Zhang Liang couldn't stop him. He had a 14-kill streak, but at the last moment, Li Xin stole the tower, ending the game as a silver-ranked player on the development lane. Would you just explode on the spot? The player who carried the team lost because of poor minion wave management.
Image source: Internet
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