The most frustrating warrior? Ignoring marksmen's self-preservation methods, a troublemaker for the team, finding pleasure in stirring up trouble. (II)
2026-06-21 11:19
There are many reasons why marksmen fear warriors. Their stats are insufficient to handle them, and when warriors get close, they can only be attacked. If they can kite and maintain a safe distance to deal damage, it's not a big deal. But if they encounter a top laner flying in from a distance, wouldn't that be a nightmare?
Nezha is everywhere, a troublemaker in games.
Supports are like bodyguards, providing control, buffs, and damage mitigation, but they are not omnipotent. They often test the marksman's ability to respond, especially against headshots. Tanks are always squishy, so it's best to use Flash to escape before the attack hits to avoid taking the follow-up damage. The problem is Nezha's impact, which is the most difficult to deal with among all warriors. He can ignore any means of self-preservation. Even if you have tank items, his Samadhi Fire, true damage burn, cannot be negated by purification or weakening. Once he opens his Heavenly Eye, he exposes the entire map, and no matter where you are, whether you are low on health or full health, you will be scavenged by him.
He excels at manipulating mindsets, limiting marksmen's damage output, and even managing to escape by chance. During the recall phase, he unleashes a powerful ultimate, and even if he's worried about the recall being too slow, he chooses to walk home instead, witnessing your solo actions. He's just short of delivering a fatal blow, causing your phone to go black. Even with a support escort, Nezha still chooses to fly into the high ground to take your life. If you survive to enter, you can even leave alive. How disgusting! Even when surrounded by teammates in team fights, he continues to fly over. He's what the masses call a troublemaker, finding pleasure in stirring up trouble.
Marksmen are easy to target; low-health enemies have nowhere to escape.
The team has a squishy mage and a marksman. The former has crowd control and can't be reckless, while the latter focuses on attack speed and has a short-range dash. In low-elo games, he's looked down upon and considered weak, but in high-elo games, he shines. Gamers who think he's average probably haven't kept up with the version changes and are stuck in the old King of Glory. They might not even know that his ultimate skill is split into two, and he's only been around for about 10% of the time. Recently, he's landed a collaboration with an IP, which has high potential. He's reached T2 in popularity on the King of Glory platform, but strangely, his overall stats aren't high, creating an impression of being neither strong nor weak. Plus, his low ban rate means he's not considered a threat. With the 10-ban policy in place, the whole team decisively banned the support, ignoring Nezha's presence.
Image source: Internet
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