The most frustrating warrior? Ignoring marksmen's self-preservation methods, a troublemaker for the team, finding pleasure in stirring up trouble. (Part Three)

2026-06-21 11:21

The most frustrating warrior? Ignoring marksmen's self-preservation methods, a troublemaker for the team, finding pleasure in stirring up trouble. (Part Three)


The popular choice to be called a troublemaker isn't without reason; he's harder to guard against than any assassin. Assassins backstab, mages ambush and control, but he alone is open and honest, flying in from afar with a clear objective: to take your head. Be prepared to die; there's no turning back. Besides, there's no rule against killing, and those with meticulous attention to detail can time their attacks precisely. Count down four seconds in your mind, then use map vision, and then burn for another five seconds. Whether you're low on health, need to recall, or are in a team fight, everything is disrupted. His core skill is map-wide support. In this situation, most people can only tough it out.

The death value is high; a one-for-one exchange won't result in a loss.

When initiating a team fight, the scene of charging towards the marksman is expected. This leads to three possibilities. First, the marksman might be eliminated in the instant of the attack, their damage output significantly reduced, and their stats inferior to the opponent's, effectively being worn down. If a teammate is protecting the marksman, the second scenario will occur: a one-for-one trade. Super minions may seem to suffer a loss, being tricked and killed in a mutual destruction, which is completely unbeneficial for either side. However, comparing the warrior and the marksman, the latter is restricted in their performance, their economy is lowered, their development speed is slow, and the team's core attack fails to rise in time, making it difficult to turn the tide in the late game. Nezha is a tank, and even if he dies while initiating a team fight, he still has value and helps with the score.

The third scenario is better: Nezha flies in, giving away kills, the marksman survives, he is surrounded and the attack fails, but he might win because of his flexible movement. The moment he takes the attack, he immediately creates distance and attacks frequently, testing the awareness of his teammates and his own reaction. Don't forget that he has the advantage of his second skill, which makes him very sticky. To some extent, his attacks are still restricted.

Angering Nezha is your misfortune.

Therefore, no matter how many people there are, if Nezha wants to crush the marksman, his teammates definitely can't stop him. He is proactive and his ultimate skill and second skill combination can affect a hero's performance. Whoever is unlucky enough to offend Nezha will definitely be targeted and attacked at any time, and will not be able to escape safely.

Image source: Internet


Sports News

More News